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Improve the media cube documentation #843
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…and make it secret
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should it have a showcase page? i don't think patchi does the little hold ctrl to open page thing unless you have a showcase or a recipe page and it doesn't have a recipe. Otherwise looks fine to me.
…a cube entry is blurred in hexdoc
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I couldn't test the ctrl thing, it didn't seem to work on any Hex items in the dev env. |
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approve modulo "i assume you've tested these changes and they work"
- Huge revamp of ru_ru localization + minor en_us fix #FallingColors/HexMod#832 - Improve the media cube documentation #FallingColors/HexMod#843 - Readded Slate Limit #FallingColors/HexMod#909 - Default pigment rework #FallingColors/HexMod#912 - Fix various issues with Blink and GTP #FallingColors/HexMod#916 - Various fixes and improvements #FallingColors/HexMod#921 - Fix release detection failures #FallingColors/HexMod#937 - Update zh_cn #FallingColors/HexMod#953 - Fix and Polish zh_cn #FallingColors/HexMod#954
Added tea recipe Added hexic Updated supplementeries Updated moonlight Updated tt20 Updated kotlin Update particle rain - fixed shrubs - fixed wind getting too strong at high altitudes (again) Update distant horizons - Fixed stuttering when traveling through ungenerated chunks - Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support - Fixed custom biome tint - Fixed neoforge server startup crash - Fixed world gen progress button Update antique atlas - Added nether biomes - Badlands, dripstone caves and lush caves tiles + image compression - Fixed issues with scaling when mapScale != guiScale. - Shader support workarounds - Require an item to open the map - stay in delete mode when holding shift - Fixed missing null check on terrainToTileNether - Added .mcmeta for the taiga village tall house - Update Traditional Chinese (zh_tw.json) - updated Ukrainian translation - Update Polish translation - upd ru_ru.json - es_mx Update Updated hexal - Bumped version to 0.3.0 - zh_cn lang update Updated oneironaut - added media infusion recipe to convert zombie heads to playerheads - updated dependencies Updated hexcasting ( closes #258 ) - Huge revamp of ru_ru localization + minor en_us fix FallingColors/HexMod#832 - Improve the media cube documentation FallingColors/HexMod#843 - Readded Slate Limit FallingColors/HexMod#909 - Default pigment rework FallingColors/HexMod#912 - Fix various issues with Blink and GTP FallingColors/HexMod#916 - Various fixes and improvements FallingColors/HexMod#921 - Fix release detection failures FallingColors/HexMod#937 - Update zh_cn FallingColors/HexMod#953 - Fix and Polish zh_cn FallingColors/HexMod#954 Updated armourers workshop - Fixes boots and leggings options wrong in the advanced skin builder - Refactors the skin dynamic light system
This PR removes the entirely unnecessary dedicated category for the media cube, instead moving it into the Items category. It also sets the media cube entry to secret, so it doesn't show up as a locked entry in the book for players who have not picked up a media cube.