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This PR removes the entirely unnecessary dedicated category for the media cube, instead moving it into the Items category. It also sets the media cube entry to secret, so it doesn't show up as a locked entry in the book for players who have not picked up a media cube.

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@SamsTheNerd SamsTheNerd left a comment

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should it have a showcase page? i don't think patchi does the little hold ctrl to open page thing unless you have a showcase or a recipe page and it doesn't have a recipe. Otherwise looks fine to me.

@object-Object object-Object changed the title Remove The Media Cube category; move The Media Cube entry into Items and make it secret Improve the media cube documentation Feb 3, 2025
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I couldn't test the ctrl thing, it didn't seem to work on any Hex items in the dev env.

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approve modulo "i assume you've tested these changes and they work"

@object-Object object-Object added this pull request to the merge queue Oct 14, 2025
Merged via the queue into main with commit 6a82e64 Oct 14, 2025
15 of 16 checks passed
@github-project-automation github-project-automation bot moved this from 📋 Backlog to ✅ Done in Hex Casting Oct 14, 2025
@object-Object object-Object deleted the fix-media-cube-docs branch October 14, 2025 23:14
ChloeTax added a commit to ChloeTax/hexxy4 that referenced this pull request Oct 25, 2025
- Huge revamp of ru_ru localization + minor en_us fix #FallingColors/HexMod#832
- Improve the media cube documentation #FallingColors/HexMod#843
- Readded Slate Limit #FallingColors/HexMod#909
- Default pigment rework #FallingColors/HexMod#912
- Fix various issues with Blink and GTP #FallingColors/HexMod#916
- Various fixes and improvements #FallingColors/HexMod#921
- Fix release detection failures #FallingColors/HexMod#937
- Update zh_cn #FallingColors/HexMod#953
- Fix and Polish zh_cn #FallingColors/HexMod#954
ChloeTax added a commit to ChloeTax/hexxy4 that referenced this pull request Oct 25, 2025
Added tea recipe

Added hexic

Updated supplementeries
Updated moonlight
Updated tt20
Updated kotlin

Update particle rain
- fixed shrubs
- fixed wind getting too strong at high altitudes (again)

Update distant horizons
- Fixed stuttering when traveling through ungenerated chunks
- Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support
- Fixed custom biome tint
- Fixed neoforge server startup crash
- Fixed world gen progress button

Update antique atlas
- Added nether biomes
- Badlands, dripstone caves and lush caves tiles + image compression
- Fixed issues with scaling when mapScale != guiScale.
- Shader support workarounds
- Require an item to open the map
- stay in delete mode when holding shift
- Fixed missing null check on terrainToTileNether
- Added .mcmeta for the taiga village tall house
- Update Traditional Chinese (zh_tw.json)
- updated Ukrainian translation
- Update Polish translation
- upd ru_ru.json
- es_mx Update

Updated hexal
- Bumped version to 0.3.0
- zh_cn lang update

Updated oneironaut
- added media infusion recipe to convert zombie heads to playerheads
- updated dependencies

Updated hexcasting ( closes #258 )
- Huge revamp of ru_ru localization + minor en_us fix FallingColors/HexMod#832
- Improve the media cube documentation FallingColors/HexMod#843
- Readded Slate Limit FallingColors/HexMod#909
- Default pigment rework FallingColors/HexMod#912
- Fix various issues with Blink and GTP FallingColors/HexMod#916
- Various fixes and improvements FallingColors/HexMod#921
- Fix release detection failures FallingColors/HexMod#937
- Update zh_cn FallingColors/HexMod#953
- Fix and Polish zh_cn FallingColors/HexMod#954

Updated armourers workshop
- Fixes boots and leggings options wrong in the advanced skin builder
- Refactors the skin dynamic light system
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3 participants